I would just like to make this thread because i would like to know peoples views on whats summoner spells are good which are bad? and why?
Lets start out with THE hands down best summoner spell that MUST be carried at all time- Flash, i dont feel like i need to explain this but i will anyways, Flash saves lives. Everyday Thousands of live are saved by flash, But also thousands of lives are ended by flash, it has the most utility out of any summoner spell, and can pretty much anything. Flashing over a wall is a get out of jail free card, always carry this with you, i highly recommend it.
Ghost- Another great summoner spell, good for chasing or escaping, if you dont have flash then i would recommend you take this.
Ignite- Good early game for finishing kills, and decent mid game, and alright late game for any healers like Swain, Mundo, Nidalee and Taric.
Exhaust- Honestly the most overpowered summoner spell to date, 3 seconds of zero damage (Pretty much) and a slow to top it off, how can this not be op? Seriously needs to be reworked.
Clairvoyance- Great for all supports to carry, not so much on anyone else, let the support take it you, you take flash and something else.
Smite- You ALWAYS take when jungling, no exceptions, it speeds up your jungle, helps secure buffs and global objectives. a must.
Also every other summoner is almost not worth taking, Heal-only useful once per game the rest of the game is a waste of a summoner, Clarity- and i cant say this enough, if you have mana problems, its your fault, not the games, use your mana wisely if you take clarity you are only wasting another summoner spell, as for the others not worth taking.
Please give me some feedback as to what you think about some of these.